Into the OSR is an occasional series in which I write up some of the creative decisions I have made in the preparation of my old school sandbox D&D style fantasy RPG campaign. The rest of the series can be found here
One of the things that has surprised and delighted me upon returning to the hobby has been the sheer amount of RPG-related stuff that people have been uploading to YouTube.
Don’t get me wrong… wanting access to RPG-related stuff was one of the primary engines behind my first forays online in the late 1990s. There have always been RPG-related blogs and websites but one of the more interesting things to emerge from the rise of RPG-adjacent YouTube has been the willingness to internalise YouTube’s fondness for how-to videos. As a result, you don’t just get reviews and opinion-pieces delivered to camera, you also get introductory videos addressing such perennial questions as ‘how to write and adventure’ or ‘how to start designing your own campaign setting’.
I got the idea for this series of posts from the YouTube channel Questing Beast who made a video about writing your first campaign and referred to a document known to the OSR community as Gygax ’75.
Gygax ’75 is based upon an article written by Gary Gygax less than a year after the original publication of D&D. Back then, the hobby was growing so quickly that the need for instructional content was outstripping both the material made available by TSR and the hobby’s ability to ‘teach-by-doing’. As a result, Gygax wrote an article listing a few ways in which you might get the ball rolling and start designing your own campaign world. This article was re-discovered under the auspices of the OSR and passed back and forth a few times before being updated and codified into a document by Ray Otus (downloadable here).
While this is not my first romp around the paddock when it comes to designing campaign settings and writing my own adventures, I have decided to take my cues from the Gygax ’75 workbook as a way of giving myself both a bit of structure and an excuse to acquire some new skills that I would probably try to skirt around if left to my own devices. While I won’t necessarily be in a position to post one of these every single week, I am going to try to abide by the work-rate suggested in the document.
Week one is all about basic ideas and sources of inspiration.
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