Into the OSR is an occasional series in which I write up some of the creative decisions I have made in the preparation of my old school sandbox D&D style fantasy RPG campaign. The rest of the series can be found here

Last week I wrote a bit about how I was using the Gygax ’75 framework to provide some structure for the work I am doing on a new OSR campaign that I am going to be running next spring.
Week 2 of Gygax ’75 is all about drawing a map that is of a particular size and which has a certain number of features. While I could have drawn the map in a notebook, I decided to use this week as an opportunity to acquire some new skills and so I downloaded and taught myself to use Cone of Negative Energy’s neat little map-drawing app Hex kit.
While I may yet wind up writing a proper review of Hex Kit, I was really surprised by how easy it was to use as I have tried downloading mapping software before and found those apps way too complicated for a brain addled by too much speed and Japanese pornography.
In truth, my only complaint so far is that I really regret using the Fantasyland tile set as the intense vibrancy of the colour palette has produced something that looks less like a map and more like a clown’s jizz-rag. I used to think that the limited colour scheme of maps in old school war-gaming was a failure to be evocative but I now realise that this simplicity was just a product of wanting something that was easy to parse without being overly busy and I think my map of the island of Rosemere demonstrates the wisdom of those design principles.
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