INSPO: Girl Life

INSPO is a series of posts about non-horror topics that could nonetheless be used as inspiration for a horror game. The rest of the series can be found here.

When I started this blog, I promised myself that I would not hold back. I would not fold myself into a nice little online niche, and I would not refrain from exploring the ideas that I thought deserved exploration.

With this principle in mind, I have decided to stick my head above the parapet and write about pornography.

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Some Additional Thoughts about Nephilim

A little while ago, I wrote a piece about how Nephilim – the game whose commercial failure is responsible for Chaosium no longer developing new games – is my all-time favourite RPG.

I wasn’t planning on writing anything else about Nephilim as I’m not currently playing it but then I happened to listen to a podcast that changed the way I thought about investigation-based RPGs.

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Against the Standard Model of Call of Cthulhu

It is not always obvious what a particular game is supposed to look and feel like in play. Even if we can work out how a game functions on a session-by-session basis there is no guarantee that we’ll be able to work out how to run a campaign. When it comes to Call of Cthulhu, the question of what campaign play is supposed to look like boils down to one single question:

What do you do after running “The Haunting”?

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WTD: Sapphire and Steel

Watching the Detectives is a series of posts about drawing inspiration from fictitious paranormal investigators, occult detectives, police psychics, and monster hunters. The rest of the series can be found here.

What if someone made a detective show in which the central crime was never actually addressed? What if someone made a detective show in which the primary antagonist was time itself?

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WTD: Marebito (2004)

Watching the Detectives is a series of posts about drawing inspiration from fictitious paranormal investigators, occult detectives, police psychics, and monster hunters. The rest of the series can be found here.

J-Horror is a bit like New Metal in so far as its cultural impact seems to bear little or no relation to the quality of the art produced under that label.

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WTD: Hellier

Watching the Detectives is a series of posts about drawing inspiration from fictitious paranormal investigators, occult detectives, police psychics, and monster hunters. The rest of the series can be found here.

Streaming services may have been sold to the general public as a means of gaining instant access to the past, present, and future of cinema, but the reality is a good deal more depressing. For example, one of the things that happened when Amazon launched Prime in the UK was that they went and trawled YouTube in search of paranormal investigation channels that could be repackaged and sold as TV shows.

In hindsight, it is fairly obvious why this happened: Paranormal investigation shows are not only insanely cheap to make, they also have an audience that is almost absurdly easy to please as the genre has seen little to no evolution since the launch of Most Haunted in 2002.

The formula is easy to reproduce: Open with a series of to-camera pieces about the location that establish the lore. Then you break out the night-vision cameras and take a selection of excitable personalities into a darkened place and shoot for hours and hours. You then retreat to the safety of the editing suite and comb through the hundreds of hours of footage in search of a few seconds of ambiguity that can be presented as evidence of some form of paranormal happening. Some shows go long on the lore, other shows go long on the personality of the people in front of the camera, and some go to the trouble of hiring skilled film-makers who can evoke a particular mood without the need for ambiguous footage shot on consumer-grade cameras.

Some shows are better than others, but the overwhelming majority of paranormal investigation shows remain wedded to a playbook laid down during the early years of the Most Haunted phenomenon.

Even setting aside the genre’s refusal to show us anything that we haven’t seen before, it is interesting to note how little development there has been at the level of lore. Taking its cues from National Trust properties and rural pubs, the paranormal investigation genre is still struggling to move beyond its limited bestiary of white ladies, sad children, and ghostly misogynists. Even when the genre jumped the Atlantic and in so doing severely restricted its access to buildings that were more than 150 years-old, shows found themselves returning again and again to the same limited range of ideas flowing from the same narrow set of fears.

In order to understand the paranormal investigation genre, you first need to recognise that the genre did not proliferate across platforms devoted to SFF and Horror, but across platforms devoted to lifestyle and reality TV. Most paranormal investigation shows go out after home makeover shows and not horror films. This means that there is both a hard ceiling on the complexity of the lore that a show can have, and a limit on the range of themes that a show can address. In truth, most paranormal investigation shows are less about the afterlife than they are about the weird psychological backwaters of home ownership.

Aside from being the historical means through which middle-class liberals are transformed into conservatives, home ownership involves making a huge financial and psychological commitment to an object whose past is largely inaccessible to present-day owners. The ghosts dug up by paranormal investigation shows are simple because they reflect the simple fears that accompany home ownership: Is it possible to live in this house and be happy? If I die in this house, will all trace of my existence be erased by the people who move in once the house is sold? The Amityville Horror and The Money Pit are the same exact story told through the lens of different genres and it is no surprise that one of the few recent innovations in the genre came in the form of a show that splits the investigation into two parts: First comes the medium, and then the building inspector.

Watching Hellier is like watching someone blow up a dam. After decades of shows sticking to the same limited range of themes, ideas, and modes of visual expression, Hellier unleashes the full power of 21st Century prosumer film-making technology as well as seemingly every weird idea to have emerged from Fortean culture in the last half century. The result is a show which, though not entirely successful, is certainly fascinating when viewed through the lens of RPGs.

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WTD: Merrily Watkins

Watching the Detectives is a series of posts about drawing inspiration from fictitious paranormal investigators, occult detectives, police psychics, and monster hunters. The rest of the series can be found here.

As of 2021, Phil Rickman’s Merrily Watkins series runs to fifteen books, a short story, and a photobook describing some of the locations to feature in the series. The books are set in rural Herefordshire and revolve around a female vicar, her friends, and their tendency to run into a variety of occult menaces including ghosts, demons, and satanic cults.

I decided to begin the Watching the Detectives strand by writing about the Merrily Watkins books as they are quite unlike any other paranormal investigation story. If this were an elevator and you were a cigar-chomping Hollywood producer, I would pitch the series by asking you to imagine what it would be like if Miss Marple joined the cast of the Archers as village exorcist.

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