A little while ago, I wrote a piece about the World of Darkness Documentary and I noted that while I was never able to get a game off the ground, I did buy pretty much all of the original World of Darkness titles. Given that one of the reasons for never successfully getting a game off the ground was my profound antipathy to the old Storyteller system, it is interesting that I persisted with buying the products.
One reason for continuing to hand over my money was that the World of Darkness games were all pretty to look at and pretty well-written at a time when neither of those things were particularly common in the RPG industry. Even if you never actually sat down to play a WoD title, you could still look at the art, read the introductory short-story, and generally explore the very clear thematic vibe that each game put out.

Another (not unrelated) reason was that reading the books would inspire you to not only create characters but also to imagine how those characters might evolve over time. You could imagine a Vampire rising through the ranks of the local Camarilla but you could also imagine playing a Werewolf or a Mage and reaching the point where you got access to very specific powers. You could imagine your character changing and the games you played changing with them. It is interesting how few options there are for marking the passage of time and allowing your gameplay to evolve alongside your characters.
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